Durian Garden vehicles are for transporting harvests, not for planting, watering, or automatic harvesting. When a durian becomes too large or heavy to move easily by hand, take a car from the car parking area, load the harvest, and drive to the city Market to sell it. This guide covers the confirmed route and separates it from vehicle details that the available evidence does not document.
When to use a vehicle
Use the car when the harvest is the problem—not simply because a car is available. The gameplay evidence gives a roughly 2 kg durian as an example of a fruit the player can pick up. Larger fruit is the point at which vehicle transport becomes useful, especially when carrying it by hand would slow the trip from the farm to the market.
| Situation | Best next action | What the evidence supports |
|---|---|---|
| A smaller fruit can be picked up | Carry it to the sale point or continue farming | A video shows a player picking up a durian described as 2 kg |
| A fruit is too large or heavy to handle conveniently | Go to car parking and take the car | The vehicle is shown as farm-to-market transport |
| You need to turn the harvest into baht | Drive to the city Market and sell the fruit | The recorded gameplay connects driving with the market sale |
The 2 kg example is a practical comparison, not a confirmed hand-carry cutoff. The evidence does not define a universal weight at which the game forces you to use a vehicle.
How to get and drive the car
- Finish or pause the farm task that produced the harvest. You do not need to use a vehicle for planting or watering; it is a transport step after harvesting.
- Find the car parking area. This is the confirmed location shown for accessing a drivable car. The exact map position is not documented in the available material, so use the in-game parking label rather than relying on a fixed landmark.
- Enter the car and drive toward the city Market. The video demonstrates that the car can be driven and is used to cover the farm-to-market trip.
- Load the large durian into the vehicle. The source describes putting a large fruit in the car instead of carrying it by hand.
- Sell the harvest at the Market. The evidence shows the player driving to the sale location and exchanging the durian for baht, then returning to the farm loop.
Find and drive the car for heavy harvests
This moment supports the confirmed car-parking access point and the farm-to-market route for large fruit.
The Market may also be used for purchases, but the available vehicle evidence does not establish a complete vehicle shop, a purchase menu, or a confirmed way to call every car.
Vehicle capacity and limits
A gameplay transcript mentions 100 kg of carrying capacity. That figure is useful as a reported indication that the car can handle substantially heavier cargo than a small hand-carried fruit, but it should not be read as a complete specification:
- The material does not confirm whether
100 kgapplies to every vehicle. - It does not provide a model list, upgrade path, speed, price, or unlock requirement.
- It does not establish the number of fruit slots or whether cargo weight is calculated across multiple items.
- It does not confirm that a car can carry every object in the game.
For a real run, use the car when the fruit is visibly too large or heavy for convenient hand transport, then let the in-game loading result decide whether that particular cargo fits.
What vehicles do not confirm
Do not plan around mechanics that are only suggested by unclear or unrelated footage. The available evidence does not confirm any of the following:
- a vehicle purchase price or a guaranteed vehicle unlock;
- multiple named car models or different capacity tiers;
- fuel, overheating, cooling, or a repair system;
- automatic transport or automatic selling;
- a fixed parking location that cannot change with an update.
One transcript includes an unclear line about a hot car that cannot be driven. Because the context and transcription are unreliable, it is not enough to document an overheating mechanic. Likewise, automation shown in a script showcase does not prove that normal vehicles automatically move or sell harvests.
Best transport loop
For the supported vehicle route, keep the decision simple: grow and harvest first, then compare the fruit with what you can carry. Take a car when the harvest is large or heavy, load it at the farm, drive to the city Market, sell the durian for baht, and return for the next farming cycle. Keep water management separate because the car does not replace watering.
This route is more reliable than trying to optimize an undocumented car stat. The game’s larger trees and heavier fruit increase the practical value of transport, but the evidence does not support ranking vehicles or calculating a best cargo load.
Drive the durian to the market for sale
This moment supports the guide’s documented transport loop of calling or taking a car, driving the harvest, and selling the durian.
FAQ
Is there a vehicle list or car shop?
Not in the supplied evidence. It confirms a drivable car and a car parking area, but not a complete list of models, prices, or shop interactions.
Does the car replace the player’s bag?
The car is shown as an alternative for large harvests, but the evidence does not document the exact relationship between vehicle cargo and inventory capacity. Use the vehicle for heavy or oversized fruit and let the game show whether the item loads successfully.
Can I use a vehicle for rubber?
Vehicles are described as general farm transport, while the clearest examples involve durians. The evidence does not specifically confirm vehicle cargo behavior for rubber, so do not assume a rubber-specific capacity or sale rule.

